Efektivitas Game-Based Learning Dalam Meningkatkan Kemampuan Berfikir Kreatif Matematis Siswa

Literatur Review

Penulis

  • Suci Rahma Sari UIN Sultan Syarif Kasim Riau, Indonesia
  • Hasanuddin Hasanuddin UIN Sultan Syarif Kasim Riau, Indonesia

DOI:

https://doi.org/10.58472/jwlp.v1i4.446

Kata Kunci:

Game-Based Learning, Mathematical Creative Thinking, Mathematics Education.

Abstrak

The purpose of this study is to evaluate the effectiveness of game-based learning in mathematics education in improving students’ creative thinking skills. This study addresses this objective through a literature review. The background of the study highlights the importance of developing students’ creative thinking skills in mathematics to meet the demands of the 21st century. The method employed is a literature review of studies published between 2021 and 2026, including journal articles and academic books. The analysis consists of identification, classification, evaluation, and synthesis. The findings indicate that game-based learning is effective in improving students’ mathematical creative thinking skills. Learning through games not only increases students’ motivation to learn but also creates an enjoyable learning environment. This approach can also encourage students to think more intelligently, creatively, and deeply when dealing with problems. Furthermore, it encourages students to participate more actively in developing new strategies and communicating their ideas. Therefore, game-based learning is highly suitable as an alternative instructional approach for enhancing students’ mathematical creativity.

Unduhan

Diterbitkan

2026-07-30

Cara Mengutip

Sari, S. R., & Hasanuddin, H. (2026). Efektivitas Game-Based Learning Dalam Meningkatkan Kemampuan Berfikir Kreatif Matematis Siswa: Literatur Review. Jurnal Wahana Literasi Pendidikan, 1(4), 560–571. https://doi.org/10.58472/jwlp.v1i4.446

Terbitan

Bagian

Artikel

Artikel Serupa

1 2 3 4 5 6 > >> 

Anda juga bisa Mulai pencarian similarity tingkat lanjut untuk artikel ini.